July 1, 2009

Treasure World Released

Aspyr Media has released their innovative treasure collecting game,



Err... What?

This is relevant to me because I was hired by Aspyr to design some of the 2D graphical assets for several of the treasures you find in the game. I got the job through my good friend Justin Leingang, who was Creative Director and Lead Designer of the project, and had a blast working on it. I was given nearly complete creative freedom with the design of the assets, and used that freedom to create quite the eclectic array of treasures such as a hissing cat, a dancing robot, a beefy flexing wrestler, a russian dancer, an elephant, and an octopus. So much fun, not to mention great animating practice! Also, getting a first job in the game industry that offered so much freedom, not to mention getting to work with a great guy like Justin, is probably quite rare -- so I consider myself one lucky bug!

The game is ESRB-rated E, for Everyone, mostly suited for younger folks 6 and up, but also good fun for adults who love casual games. Here is the latest trailer for the game:



What is the game about?

If you were wondering about that trailer, I'll explain. Treasure World is built entirely around using the Ninendo WiFi signals that your DS picks up. Every time your DS picks up a unique WiFi signal, your game unlocks a new treasure associated with that signal! What is so innovative and fun about the game is that you don't play it as much on the DS as in real life. Get off your couch and explore the city, the neighbourhood! You'll be rewarded for finding treasure as you walk around, sometimes stumbling on jackpot areas with plenty of signals; sometimes you'll want to take a different route to work or school just so you can see what you find!

So buy a copy of the game, so you can trade treasure with me (once my copy of the game arrives...), and write some music with your audacious finds. Aspyr has launched the website for the game as well, which plays a huge part in the experience:

www.ClubTreasureWorld.com

There, you can create an online profile where you can connect your DS and share your treasures with the other players. You can also trade them, share some great WiFi treasure spots, and also share your musical and pictorial creations made with the game's extra-special features.

Anyways, I can only hope to get another job in the industry some day -- and if I do, I hope it's as enjoyable as this one was.

June 30, 2009

Pogo Pogo Pogo Pogo

Development of the Flash super-remake of Skullpogo is now underway. It will be the same game... sort of. The control scheme is revised, the graphics are revised, there will be more enemies and powerups, and more game modes (Multiplayer? We'll see...)




Stay tuned!

June 26, 2009

Skullboy Shit

I was asked to do a skeleton fish of a sorts and I drew a fish monster too. Fish has like, ghost fins I don't know haha it's 1:13 am and I'm going on vacation in 45 minutes. Seeya in a week!

June 22, 2009

Pathfinding

Working on a pathfinding collaboration, with a friend, which supports both grid and nodal-based searching. At the moment, it can currently scout out the shortest path from Point A to Point B, but as things progress, we'll add advanced support; for example, giving nodes specific attributes (dangerous, safe, near treasure, good cover, smooth terrain, etc.) and having the paths biased according to these attributes.

Here's a screenshot of a node-based search. The red dots were all manually-placed nodes in the game level.

June 10, 2009

Forgot to post this...

HEY GUYS Chevy asked me to draw stuff and I did and forgot to post it. Whoops. Sorry Chevy. I uh did more but I'm a little pressed for time right now so I will compile them together and post them. First pic is Hydroponics shit aww yeah second one is for Chevy.
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