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December 7, 2009

Skullpogo 1.1 in the App Store!

Skullpogo 1.1 features another gameplay mode, as seen below, with new enemies, powerups, and achievements to be collected. Happy pogoing!


GET IT NOW






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November 14, 2009

FlashPunk nearing release

Holy, lack of updates...

Anyways, that doesn't mean lack of work. I've been getting plenty done over the past couple weeks. The first update for Skullpogo iPhone is coming soon, and will feature a tasty new game mode. There will be pitchforks, flying pigs, growing cows, and a setting sun! The gameplay for this mode will still be pogoing, but it still plays very very differently from the other modes (first and foremost: no levels! ... ?) so expect that to come in the next few weeks here, we'll see how things go.

In other news, I'm coming very close to releasing my Flash game engine!



You can click on that image above to go to the WIP website I have purchased for the project. Hopefully I can get a few dedicated folks working with it in the first while, so then I can start pumping out some awesome extra tools and updates for it in the weeks and months to follow.

Speaking of which, I should explain. For those of you who aren't aware, it will be a free Flash engine that you can use to create your games in. It's similar to (and largely inspired by) Adam Atomic's Flixel, and is meant to be a competitive (although friendly) alternative to his engine. You do NOT need to have Flash to use the engine, all you need is to download FlashDevelop (although Flex will work just as nicely) which is free and open-source, so you can make Flash games with a fast and clean framework provided by me, and without paying a cent.

So yeah, that's what I've been up to. I'm excited to release it, and really hope to see some cool games come out of this!

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October 22, 2009

Get Skullpogo NOW!

Seems Apple was right on top of things! Skullpogo is up on the iTunes Store a lot sooner than we expected, so...

Get it now!

iTunes Store Page
The Game Website

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October 8, 2009

Skullpogo Newsletter!



I've started an official Skullpogo Email Newsletter over at www.skullpogo.com!

What does this mean? It means that as soon as we release the game, everybody on the mailing list will get emailed right away. It also means that if there are updates, new versions with extra achievements, game modes, or perhaps a new enemy or two, subscribers will be the first to know! I'm also considering use it to just share general "stuff" about the game, such as people's uploaded videos, who the top scorers are worldwide and countrywide, and even fanart if I get any.

Also, if we every do any promotional stuff, such as giving free copies away, reducing the price for sales, or even release whole new games, guess who's gonna find out first?

So SUBSCRIBE NOW, what are you waiting for? Jeez.

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October 6, 2009

Halloween!

First off, Skullpogo has a brand spankin' new website of its own! Having a game that warrants its own website is such a cool feeling, I could care less how well the iPhone game does. This is already too cool.

www.skullpogo.com

Our target release date for the game is October 31st, this Halloween. How appropriate is that? Everything's wrapping up nicely, and I'm really happy with how polished the game's turning out! Here's a few iScreenies for you guys...



And a gameplay video at last! This is me playing Halloween mode with the 2-button control scheme. You can also play the game using Tilt or Seek controls instead.


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