Any support through donation is greatly appreciated!
You don't need a PayPal account to donate.

August 8, 2009

iPhone Pogo is Go

Alright, after more discussion and some preliminary coding, Skullpogo for the iPhone is definitely a go. At this point, the game physics are already working, and you can already hop around on pigs and bats.

If you're wondering who this mystery programmer is, his name is Justin Smith. If you haven't heard of him, he is the creator of a lovely PC game called Enviro-Bear 2000. The game is as you see it below:



That is a bear, and yes, it is driving that car. In the original version of the game, created for the TIGSource Cockpit Competition (which it won), you play with the mouse. The goal of the game is to drive your car (using only a single paw, which follows the mouse) around the forest so food, such as fish and berries, fall into your car which you can grab and eat. The result: an utterly hilarious, awkward (you're a bear, driving a car), yet strangely captivating romp of a game. Justin tells me that 80% of the time working on the game was spent just tweaking the small stuff, refining the design of the game to as perfect as any bear-driving simulator can be.

The mouse-driven gameplay made Enviro-bear translate nicely into iPhone, which is exactly what Justin did with the game. Now, the game is available in the App Store, and fared quite well selling for only 99¢.

Having played and enjoyed the original Skullpogo, he sent me an email asking if I'd like to work with him to produce an iPhone version of the game, and I agreed. The game is coming along quite rapidly, and I am heading into Vancouver this Monday and meeting up with Justin for some serious dev jamming. We'll be fleshing out the core gameplay, as well as refining the more important aspects of the game, such as the player control and enemy behaviour/timing.

Let you guys know how things go! I've got some powerups to sprite now. Peace, and thanks for reading!

2 Comments:

Anonymous Poris said...

AGH! I missed you for a week. We were in Vancouver last week (Sat through Thurs) with my parents for a civil engineering conference. Ah well. Glad to know that Skullpogo is going to make it to the iPhone!

August 14, 2009  
Anonymous playjamesgames said...

Money, money, money, Mooooneey... Mooooneey♪

August 21, 2009  

Post a Comment

<< Home

Site graphics and design © 2009, Chevy Johnston