New Game: BEACON
This weekend I participated in the 15th Ludum Dare competition:
"Ludum Dare is a regular accelerated solo game development competition. Entrants develop games from scratch in 48 hours, based on a theme suggested by the community." -- www.ludumdare.com
The theme chosen for this competition was Caverns. I had 48 hours to build my game from the ground up based on that theme, and I managed to make the deadline! The result isn't what you'd expect; I spent the first several hours coding myself a game engine that would be really easy to maintain and create levels for, and be as bug-free as possible, to save myself agony as the hour of submission approached. And it worked.
The result: Beacon, a game about fear and reliance.
In Beacon, you awaken in total darkness, somewhere deep beneath the earth's surface, unexplored and unknown.
But a Beacon of light appears before the darkness (or whatever dwells within it) swallows you up, returning your sight and giving you hope. You must follow the beacon through the darkness, using its light and the luminescent crystals of the cavern as guides in your desperate attempt to escape this dark prison.




I will upload the game to the website later, but for now you can grab it over at its entry page at Ludum Dare. Make sure to check out the rest of the entries as well while you're over there!
"Ludum Dare is a regular accelerated solo game development competition. Entrants develop games from scratch in 48 hours, based on a theme suggested by the community." -- www.ludumdare.com
The theme chosen for this competition was Caverns. I had 48 hours to build my game from the ground up based on that theme, and I managed to make the deadline! The result isn't what you'd expect; I spent the first several hours coding myself a game engine that would be really easy to maintain and create levels for, and be as bug-free as possible, to save myself agony as the hour of submission approached. And it worked.
The result: Beacon, a game about fear and reliance.
In Beacon, you awaken in total darkness, somewhere deep beneath the earth's surface, unexplored and unknown.
But a Beacon of light appears before the darkness (or whatever dwells within it) swallows you up, returning your sight and giving you hope. You must follow the beacon through the darkness, using its light and the luminescent crystals of the cavern as guides in your desperate attempt to escape this dark prison.
I will upload the game to the website later, but for now you can grab it over at its entry page at Ludum Dare. Make sure to check out the rest of the entries as well while you're over there!









1 Comments:
I really enjoyed playing this game, it was a fun little jaunt through a hazardous cavern environment! I liked the idea of placing a reliance on such a basic thing as light.
I'm curious about how you developed this game within 48 hours, things like tools used and any kind of prior development plan or designs drafted before approaching the construction?
Thanks for the fun time!
Post a Comment
<< Home