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September 1, 2009

BEACON: Version 1.05 Release

I've just released Version 1.05 of Beacon, which made some important fixes to the game. You can download the latest versions from the links below:

ZIP (3.36 MB)
RAR (3.13 MB)

I have also uploaded a gameplay video, showing off some of the special effects and things you will encounter in your dark cavernous journey.



VERSION 1.05 CHANGES:

+ Your progress is now automatically saved each time you enter a new room. If you quit at any time (or the game crashes on you), you can restart it later and will have the option to continue from the room where you left off. Be aware that if you choose NOT to resume your previous game, your previous progress will be overwritten. I don't really see the need for multiple save slots now, but will add them if I get requests.


+ Tweaked the difficulty in the final two stages to make them less annoying for people on their first run of the game. Later versions will feature a harder mode, but for now I want more people to be able to play through the full game without just quitting out of frustration and missing the ending.

+ Cropped the loading image, because I didn't like the extra black around the bottom. Minor change, not really worth noting.

+ Added two new creatures you will encounter, and placed some more of the existing creatures in some of the rooms.

+ Added one new sound effect.

- Fixed: Escape now actually leaves the pause menu, like it says it does in-game.

5 Comments:

Anonymous Anonymous said...

I really enjoyed this - it has an 'Another World' (old Delphine Software game) feel to it, with the mysterious black monsters jumping away as you approach them.

The game really needs a suitably brooding or ambient atmospheric soundtrack, but apart from that it's already shaping up to be a real gem.

Will you release an editor at some stage?

September 01, 2009  
Blogger ChevyRay said...

I was thinking that an editor might be cool, but we'll see how the game does first, and how many requests I get for one. It would definitely be possible :)

September 01, 2009  
Blogger Luc ADR | moket said...

Really enjoyed your game!
there 's many well thought details like the eyes in the dark and creatures running away from the light.
the kind of game who's gonna make me read flash and gamemaker tutorials all night long :)
(On a big screen, the "lost in a cave" effect is pretty sweet with all this black surrounding the little character)

September 02, 2009  
Blogger Saúl G said...

Great game!! Good pacing too, as the game finished just when I was about to give up. The way the beacon acts also got me to think "this beacon thingy is actually not that friendly..."
But the line "my grave of blackness" was a little too emo for me and cheapened the atmosphere. Please consider changing it.

September 10, 2009  
Anonymous Anonymous said...

Wonderfull! I think it was a good idea to simplify the last two levels - they were just short of frustrating for me.

March 03, 2010  

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