Hero: CF Progress
Progress is moving along nicely on Carnivac's Hero: Celestial Force. With several different enemy types working properly, including the airborne Reavers, Cannon Troopers, and Wall Turrets, things are looking pretty spiffy.
My part is basically helping with the coding, enemy AI, fleshing out the game systems, and other fancy stuff like that.
The game has joypad support, and will be fully customisable, though it will come with predefined settings for PC, Xbox360, and Playstation controllers. The game definitely plays best when you're using a controller, as the character's movement and attacking are both 8-way and independent of each other. The joypad I mentioned in my last post I actually got just so I could playtest this game, and it was totally worth it.
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