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September 30, 2009

More Steampunk Revolver

Sorry for not much screenshots for dev info, yet. Will be more of that once I finish some mad prototyping sessions. For now, more sketching:



This one drawn by my good friend Paul Veer, who is also working on the project.

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September 29, 2009

Steampunk Revolver

Some more concepts, woo.


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Steampunk Concepts

Some quick doodles, getting some ideas for an upcoming game. Hopefully I can pick up somebody to do some concept artwork for me, as mind ends up being a bit too plain in design usually. Still, it's good practice for me.


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September 28, 2009

Character concept

I may be planning a new game. This may be the main character.


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September 27, 2009

Tower of Heaven Artwork

I did a piece of Fanart for my buddy Dave Zhang and Tadakuni Amano's recently released game, Tower of Heaven.



You can get the game over at their website, and see some more fanart as well.

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September 19, 2009

New Hosting Plan

First off :) big thanks to everybody who donated so graciously, Proper Undead will be running for another year now, and will likely see several new game releases before that period comes up!

This is also partly a test post, to make sure that everything transferred over alright. If you experience any problems with the site, such as downloading files or accessing pages, please please let me know so I can fix the issue. You can contact me via the following email address.

chevyray@properundead.com

And, because I don't usually like posting without giving you guys at least something pretty to look at, here's a picture I made. I'm trying to get the hang of digital painting, so this is mostly a practice piece, but I'm happy with how it turned out, despite a few obvious flaws.


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September 16, 2009

Some characters and a donate button

Here are some more cute character designs from Brittney, who doesn't have much time for drawing her own stuff these days, so it's quite the treat for us. My personal favorite is the franken-nerd on the left!



You'll also noted that I added this little button at the top...



Host and domain renewal is coming up, so a million hugs to anybody out there who might be interested in helping out via donation. It's not really my kind of thing to do, but I'm cutting it pretty close nowadays, so I thought I'd give it a try.

More interestingly, release of our upcoming iPhone title, Skullpogo, still nears. It's really difficult to tell when you're done, because there's always something else to tweak, always some little misfit in the design that needs played out a bit more. I'd definitely like to give big props to Bennett for helping test the game and giving me pages of valuable feedback and considerations.

Now, back to work for me. Leave a shout!

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September 13, 2009

Ludum Dare 15 Results

Ludum Dare 15's voting has ended, and the results are up. Thanks a million to all the folks who voted for Beacon, I love you all!


EDIT: Also, leave a shout in the comments, folks! If not 'cause you have something to say, just to make me feel good. ;) I've had tons of visits this month so far, but everybody's so quiet!

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September 6, 2009

The time nears...

September 2, 2009

BEACON: Version 1.10 Update

Another Beacon update.

VERSION 1.10

ZIP (3.36 MB)
RAR (3.13 MB)


+ Added ambient background track courtesy of Ronan McGrath.

+ Spikes no longer kill you when hit from the side.

+ Fixed tiling issue with certain tiles next to spikes.

+ Some more difficulty tweaks made to the later rooms.


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September 1, 2009

BEACON: Version 1.05 Release

I've just released Version 1.05 of Beacon, which made some important fixes to the game. You can download the latest versions from the links below:

ZIP (3.36 MB)
RAR (3.13 MB)

I have also uploaded a gameplay video, showing off some of the special effects and things you will encounter in your dark cavernous journey.



VERSION 1.05 CHANGES:

+ Your progress is now automatically saved each time you enter a new room. If you quit at any time (or the game crashes on you), you can restart it later and will have the option to continue from the room where you left off. Be aware that if you choose NOT to resume your previous game, your previous progress will be overwritten. I don't really see the need for multiple save slots now, but will add them if I get requests.


+ Tweaked the difficulty in the final two stages to make them less annoying for people on their first run of the game. Later versions will feature a harder mode, but for now I want more people to be able to play through the full game without just quitting out of frustration and missing the ending.

+ Cropped the loading image, because I didn't like the extra black around the bottom. Minor change, not really worth noting.

+ Added two new creatures you will encounter, and placed some more of the existing creatures in some of the rooms.

+ Added one new sound effect.

- Fixed: Escape now actually leaves the pause menu, like it says it does in-game.

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